Gun Magic

Gun Mages are able to channel magical energy through their firearms to deliver powerful bursts of Evocation into the world. The power that they weld eventually burns out conventional firearms, but the destructive force behind their shots makes it worth the cost.

Gun Mage:
Point Cost: 3

Functions as Evocation, with the following exceptions:
 * Use Guns in place of Discipline for all cases
 * Requires a firearm in hand with bullet loaded to cast a spell
 * Firing the loaded firearm triggers the spell to take form
 * May use any Element as part of a spell
 * Spells cannot have more than 3 shifts of power per Weapon Rating
 * Effects always originate with a bullet striking a subject
 * Spells always deliver the Weapon Rating as damage in addition to the spell cast
 * Backlash may be applied to the Weapon, up to 1 point per Weapon Rating; any Weapon taking Backlash is ruined
 * Blocks can be performed, but require a semi-automatic to fully-automatic stream of bullets to sustain, and created cannot be used for Armor
 * Cannot Redirect Spell Energy
 * No Deliberate Hexing

Magelocks and Rune Bullets
Magelocks are specially reinforced firearms crafted as per Focus Items, but applying to all elements rather than just one.

Rune Bullets are pre-crafted spells with +1 Shift of Power which doesn't count against the power limits of the spell. A Gun Mage may have 3 Rune Bullets per Item Slot spent.