Detroit Metropolitan Prison State Wikia



Welcome to the Detroit Metropolitan Prison State
The world may have awakened once again with the return of magic, but society itself has only regressed further. While dwarfs, elves, orcs, hobbits, goblins, giants, and many other races of old now populate the land again, tyrannical Corporations still run the every day lives of employee and consumer alike. What remains of the government supports this heartless pursuit of quarterly-earnings and financial reports of increased income and growth, with the needs of the common populace nowhere in the annual budget. The laws serve the wealthy and protect their intellectual property from those looking to get a share of the investments or undermine their profits.

Meanwhile, the once-united peninsula state of Michigan has become a true island nation onto itself, ruled with an iron will from the dragon who has made the salt mines beneath Detroit his nest. The Sixth Great Lake of Warpath, and the magical fallout from its creation, keep Michigan cut off from all of existence. Michigan has become the Detroit Metropolitan Prison State: a dumping ground for outcasts of the nation.

In this landscape, ruthless individuals look to bypass the red tape and legal restrictions of society to serve their ends both noble and selfish. In these times, they call upon the Shadowrunner: elite, covert operatives specializing in clandestine missions. It is through these unique individuals that the new battleground of the awakened world is fought -- not with armies and nations, but outside of society, deep in the shadows....

Home-brew Shadowrun based on Dresden Fate RPG
The Detroit Metropolitan Prison State is a role-playing game campaign setting for an adaptation of the Dresden Fate RPG. Unless otherwise noted, this builds upon all the rules of the Dresden Files RPG.

Throughout the rules in this Wiki, there will be reference to a Skill or Trapping with a "+#" or "-#" modifier in front of it. In these cases, this should be read as a Skill Bonus (for +#) or Skill Penalty (for -#). Treat this as if the specified Skill/Trapping had an additional point for all purposes except Skill Advancement.

Additionally, Refresh Pool Points may be spend down to half-point increments. Any remaining half-points do a character no good except to add to what they might be able purchase at a later time. Starting Player-Characters are still required to not spend their last whole Refresh Point during character creation.

Rule Modifications
All cases where this game deviates from the standard Dresden Fate RPG rules are captured here: Rule Modifications

Resources
Shadowrun Random Name Generator - Excellent source for random Shadowrun concepts in the form of glorious names

Shadowrun Wiki - A source of lots of traditional Shadowrun material

Transformers Fate RPG - Another project using Fate System mechanics with Transformers!

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