Ninjas

Mystical masters of stealth and cunning, Ninjas are skilled spies and assassins able to find entry to even the most secure institutions. Once dedicated to the job, few things can stop a Ninja from success.

Ninja:
Point Cost: 4
 * Unseen Movement: First and foremost, the Ninja is a master of moving unseen. Difficulty factors due to movement are reduce by 2 for the Ninja.  Additionally, Ninjas gain +1 Stealth.
 * Incredible Agility: Ninjas can perform extraordinary feats of movement, from running along walls to remarkable rebounding jumps. With these movement options, Ninjas can traverse many barriers which would otherwise be inaccessible to others.  Additionally, Ninjas gain +1 Athletics.
 * Honed Instincts: At all times the Ninja maintains an awareness of their surroundings, always on the alert for danger. As such, Ninjas gain +1 to Initiative in all circumstances.
 * Trickery: The Ninja is a master of deception, using chaos and confusion to keep their opponents off-balance. Ninjas gain +1 Deceit.  Additionally, Ninjas gain an additional +1 bonus to rolls for creating and maintaining disguises.
 * Elusive: Escape is another specialty of the Ninja. Through a combination of agility and trickery, the Ninja can seem to vanish in plain sight, often when a battle is either complete or has turned hopelessly against them.  Beyond this, Ninjas have a talent to escape bonds of all sorts, gaining +2 to rolls related to removing personal restraints.  This bonus increases to +4 if the Ninja is unobserved when making such an escape attempt.
 * Hand-to-Hand Combat: Trained in martial arts, the Ninja is skilled at fighting, gaining +1 Fists and +1 Weapons.
 * Concealed Exotic Weapons: Along with deception, a Ninja trains in a variety of unorthodox weaponry. These weapons tend to be less-directly lethal in most hands, seen as odd or impractical to most.  Yet, in the hands of the Ninja, these myriad of weapons can catch opponents off-guard, which is precisely where the Ninja excels most.  Unless extreme measures are taken, a Ninja will always have a concealed exotic Weapon-Rating-1 on their person.  Ninjas can treat these exotic Weapon-Rating-1 as if they were Weapon-Rating-2.
 * Ninja Code: Once a job has been accepted, Ninjas cannot betray their clients, regardless of the consequences to their own being. Some Ninja take this to such an extreme as to even carry out missions which their client have cancelled, insisting that the job must be fulfilled at any cost.