The Force

The Force is a mystical energy field that surrounds all things in the universe. It penetrates and binds, bringing all things to life. Living beings can learn to be attuned to the Force, and through it can achieve incredible things. Life makes the Force, and through its presence, the Force grows.

There are two sides to the Force: the Light Side, and the Dark Side. Peace and compassion feed the Light Side, whereas fear and anger are what makes the Dark Side thrive. Many of the abilities the Force offers are available to users of either side of the Force, but some are exclusive to only the Light Side or Dark Side.

Force Powers
There are many ways beings can use the Force to produce miraculous feats both physical and mental. In game play, this is very analogous to the way Evocation works, but with some of the same effects available through Thaumaturgy. Force Powers may never result in Fallout, but may apply Backlash to be successful.

Move Objects
Through the Force one can move, manipulate, or even crush objects. This functions like Evocation Attacks, Maneuvers, and Blocks, using Discipline. The user suffers Stress performing this way, as per Evocation.

Weapons may be used with these attacks, adding their Weapon Rating to the results. When used with Move Object, such weapons also return to the user's hand as part of the attack.

Guide Your Actions
Trusting the Force to partially control their movements, Force Users with this power gain +1 to Athletics and Weapon skills.

Surge of Movement
Much as one can move objects with the Force, it is also possible to move one's self with their will alone. This basically functions like a Sprint action based around bursts of speed, amazing jumps, or remarkable graceful falls and tumbles. These rolls are made using Discipline, and suffer Stress performing this way, as per Evocation.

Sense Surroundings
Through their connection to the Force, users of this power gain insight into their immediate surroundings. This grants the Force User a +1 to Alertness rolls, and also allows them to use Investigate to peer into deeper mysteries of things around them.

Search Your Feelings
With a connection to all things, Force Users can gain perspective on matters before them. Using Empathy (for Light-Side) or Intimidate (for Dark-Side), the user can assess whether a course of action would lead them to peril or prosperity.

Weapon Blocks
Beyond just guiding their movement, the Force can protect users armed with a melee weapon, letting them use their Weapon skill to deflect attacks made against them at a range. If performing this without a Lightsaber, the integrity of the blocking weapon will likely be affected by use of this power.

Trust Your Instincts
Force Users learn to align their hearts with that of the Force, and follow that connection when they need it most. Once per scene, a Force User may use their Discipline skill in place of another skill role. Each additional use of this ability in a scene costs a Fate Point.

Force Talents
Force Talents are more niche applications of the Force not readily available to all users. They do not require an advanced commitment to the ways of the Force, but must be explicitly chosen by individuals to be made available to them.

Force Piloting
Your quick reflexes make you a natural pilot. Gain +1 to Drive and +2 Initiative for all situations.

Martial Arts
The Force can enable great proficiency with hand-to-hand combat, granting +1 Fists and +1 to melee damage inflicted when unarmed.

Reflect Shot
Through an advanced form of Weapon Blocks, a Force User may reflect projectiles at new targets. When successfully deflecting with Weapon Block, the user may treat their roll with a -2 to the result as an attack against a new target in the same zone.

Read Thoughts
The minds of others can be open to the Jedi through the Force, granting them +1 to Reading People and +1 to Social Initiative rolls. Additionally, characters with this ability may make Discipline rolls to mentally probe a target for a brief answer to a simple question as a Mental Attack following rules for Evocation. This only affects living beings.

Project Thoughts
The Force binds all living things together, and through that connection, one can communicate to those with whom they have a connection. Characters may make a Discipline roll (using the rules for Evocation) to convey a brief sentence to an individual whom they have interacted with previously, with the number of successes equaling the number of words the sentence may have. Distance during such actions doesn't matter. This only affects living beings.

Mind Trick
The weak minded are able to be influenced through the Force. Using Discipline, Jedi may utter a short phrase to make a Mental Attack following the rules for Evocation against a living target. If successful, the target takes on a temporary Aspect to carry out the phrase, and with the aspect immediately being tagged. The target only realizes the influence has occurred if the attempt was unsuccessful.

Mind Control
Drawing upon the Force, a determined force user can overpower a mind, making them a puppet of their will. Using Discipline, the force user may make a Mental Attack against a living target, following the rules for Evocation. If successful, the target carries out an action determined by the force user. The target need only be within the force user's line-of-sight to be affected by this power.

Farseeing
Through connections within the Force, one can see places far away, in the past, or even in the future. The user may make an Investigation roll (using the rules for Evocation) on a subject with which they are somewhat familiar to experience a glimpse of what is occurring with them.

Control Self
With patience, a Jedi can gain control over how their body moves and interacts with their environment, gaining +1 Stealth and +2 to Long-term Fortitude rolls.

Animal Affinity
The Force flows through all living things, and through that connection, one can establish a connection with animals and beasts; the user gains +3 on Animal Handling checks.

Advanced Force Powers
Some applications of the Force are beyond what a novice user might be able to achieve with their understanding of the Force.

Lightsaber
Point Cost: 1

Those trained in the Force can use their power to construct a Lightsaber, a powerful religious weapon capable of cutting through almost any physical substance with relative ease. Consisting of a powered hilt with an attuned crystal core inside, these weapons project a blade of sustained, focused light and force. Wielders of these weapons have a tremendous advantage in physical combat, as the slightest touch can sear flesh or obliterate opposing weapons. With training, wielders can even deflect incoming projectile attacks, allowing them to close to melee with opponents where their advantage grows exponentially.

Lightsabers are Weapon Rating 6.

If taken individually this power must be incorporated into an aspect of a character.

Force Sensitive
Point Cost: 3

While not truly proficient in all aspects of the Force, these individuals have some raw talent which allows them access to some of the basic ways of the Force. When selecting Force Sensitive, choose 3 Force Powers and 1 Force Talent which your character can use. Your Hook Aspect must reflect this power.

Jedi
Point Cost: Padawan: 5, Knight: 7, Master: 9

Jedi are strong-willed individuals who have been trained to use the Light Side of the Force. They are selfless and compassionate, seeking to help those in need. The Jedi are defenders of peace and justice.

Jedi Padawans have access to all Force Powers. They can also gain access to 1 Force Talent. Jedi Padawans also have the Lightsaber power.

At Jedi Knight, a character selects 2 additional Force Talents, and increases the skill bonuses from Force Powers to +2.

At Jedi Master, a character selects 3 additional Force Talents plus an Advanced Force Power, and increases the skill bonuses from Force Powers to +3.

Sith
Point Cost: Acolyte: 5, Warrior: 7, Lord: 9

Sith are the Dark Side counterpart to Jedi, but focus inward on their own needs rather than those of others. They are selfish and cruel, looking to dominate those of use to them. Sith are avatars of all that is wrong in the world.

Sith follow the same ability progression as Jedi, with Acolyte being equal to Padawan, Warrior being equal to Knight, and Lord being equal to Master.